Weekendly roleplaying
Oct. 24th, 2004 02:23 pmFriday evening and yesterday featured the latest installment in the kind-of-not WoD roleplaying campaign that I've mentioned a few times before. And it was fun, although Gunnar (that's the GM) had decided to switch things around on us a little.
Usually, we play members of the supernatural society in London (vampires, werewolves, fairies, witches, trolls, mad scientists and such) who have been bludgeoned by the more powerful members of their little sub-societies to join a "cooperation group". Or, rather, it started out with a few of us being bludgeoned into joining. As time has passed, the cooperation group (hiding behind the front of the Second Sight Investigations detective bureau) has become a power factor in its own right, and there's actually competition in most fractions to get chosen as that fraction's representative.
...and a few fractions don't have representatives at all. A few of those are pissed off about that. So in this session, Gunnar had us play a few such pissed-off critters who had decided to attack and destroy Second Sight Investigations. Or, rather, most of them had. I played a permanently bewildered alien soldier (from a race where everybody looks like Phoebe from Friends) who had become stranded on this planet when her starship broke down (the ship had landed permanently in Brixton, where it got mistaken for a piece of modern art) and was looking for The Enemy. Her idea about what The Enemy looked like was also vague, so she settled for shooting just about anybody obviously not human.
The others were a 4000-year-old Egyptian mummy, a demon who'd got summoned to this plane of existence and left here, a wizard from Texas (the local witches do not like wizards) and an old Peruvian fire god. The combined level of pure ego was quite impressive, as was the level of cluelessness. We boldly set out to kill the bastards, and while we mostly failed in that we sure managed to wreck a whole lot of stuff in the process. We mostly demolished a few pubs, Foyles bookstore, Lord's Cricket Ground and the normal player character vampire's funeral parlour. We utterly destroyed Second Sight Investigations' office building, a few pubs and Brixton (I had no idea that the ship's self destruct was that powerful). In the process we (well, I) also managed to kill the leader of London's werecritters, which is going to make life really interesting for Second Sight's werewolf next session :-) My character also managed to place herself solidly at the top of my usual character's "Kill On Sight" list, since she (the usual character, that is) had something of crush on said over-werecritter, and she had a flat full of expensive bondage equipment in the office building. It's going to take her months to embezzle enough money to get it all back again!
In the end, the five attackers admitted that they were overmatched and fled the city, several of them vowing to return another time with reinforcements.
Usually, we play members of the supernatural society in London (vampires, werewolves, fairies, witches, trolls, mad scientists and such) who have been bludgeoned by the more powerful members of their little sub-societies to join a "cooperation group". Or, rather, it started out with a few of us being bludgeoned into joining. As time has passed, the cooperation group (hiding behind the front of the Second Sight Investigations detective bureau) has become a power factor in its own right, and there's actually competition in most fractions to get chosen as that fraction's representative.
...and a few fractions don't have representatives at all. A few of those are pissed off about that. So in this session, Gunnar had us play a few such pissed-off critters who had decided to attack and destroy Second Sight Investigations. Or, rather, most of them had. I played a permanently bewildered alien soldier (from a race where everybody looks like Phoebe from Friends) who had become stranded on this planet when her starship broke down (the ship had landed permanently in Brixton, where it got mistaken for a piece of modern art) and was looking for The Enemy. Her idea about what The Enemy looked like was also vague, so she settled for shooting just about anybody obviously not human.
The others were a 4000-year-old Egyptian mummy, a demon who'd got summoned to this plane of existence and left here, a wizard from Texas (the local witches do not like wizards) and an old Peruvian fire god. The combined level of pure ego was quite impressive, as was the level of cluelessness. We boldly set out to kill the bastards, and while we mostly failed in that we sure managed to wreck a whole lot of stuff in the process. We mostly demolished a few pubs, Foyles bookstore, Lord's Cricket Ground and the normal player character vampire's funeral parlour. We utterly destroyed Second Sight Investigations' office building, a few pubs and Brixton (I had no idea that the ship's self destruct was that powerful). In the process we (well, I) also managed to kill the leader of London's werecritters, which is going to make life really interesting for Second Sight's werewolf next session :-) My character also managed to place herself solidly at the top of my usual character's "Kill On Sight" list, since she (the usual character, that is) had something of crush on said over-werecritter, and she had a flat full of expensive bondage equipment in the office building. It's going to take her months to embezzle enough money to get it all back again!
In the end, the five attackers admitted that they were overmatched and fled the city, several of them vowing to return another time with reinforcements.