Do you have that sort of brain?
Aug. 30th, 2002 04:09 pmOccasionally, people ask me where I get my ideas. More often than not, the questioner is one of my players, after I've thrown something particularly loopy into the campaign.
I've never quite understood the question.
Do they mean that they don't get more or less strange ideas all the time? And yes, I mean all the time. I hear something, or see something, or read something, and boom there's an idea. 99% of them are crap, of course. Maybe more. Most of what remains I forget before I get around to do anything with them. Occasionally, one will grow way beyond reason. A few of them are so wrong I wish I could un-think them. Which I can't, of course. If you can, I'd appreciate some hints. Having bits and pieces of a Willow/Bill Gates story bouncing around in your head isn't fun, I can tell you.
But apparently most peoples' brains don't work that way. They don't get constantly inundated by ideas, so when you want to write something or the roleplaying session you're GM:ing takes a sharp turn in an unexpected direction all you have to do is chose one or a few of the ideas that are rotting on the compost heap you call a mind and let them out.
It must be awfully silent in most peoples' brains.
I've never quite understood the question.
Do they mean that they don't get more or less strange ideas all the time? And yes, I mean all the time. I hear something, or see something, or read something, and boom there's an idea. 99% of them are crap, of course. Maybe more. Most of what remains I forget before I get around to do anything with them. Occasionally, one will grow way beyond reason. A few of them are so wrong I wish I could un-think them. Which I can't, of course. If you can, I'd appreciate some hints. Having bits and pieces of a Willow/Bill Gates story bouncing around in your head isn't fun, I can tell you.
But apparently most peoples' brains don't work that way. They don't get constantly inundated by ideas, so when you want to write something or the roleplaying session you're GM:ing takes a sharp turn in an unexpected direction all you have to do is chose one or a few of the ideas that are rotting on the compost heap you call a mind and let them out.
It must be awfully silent in most peoples' brains.